Mustafa Uysal

I'm traveling light, it's au revoir…

Wait a second, I know the synthesizer, Why don’t I use the synthesizer?

You know that legendary Giorgio Moroder moment “Wait a second, I know the synthesizer. Why don’t I use the synthesizer which is the sound of the future?”

Well, I had my own Moroder moment. Except, for me, it wasn’t a synthesizer.
It was my Oculus VR headset, gathering dust on my shelf, looking futuristic and mostly ignored.

Wait a second, I know the VR headset. Why don’t I use the VR headset which is the portal to the future?

So I dove in, full vibe-coding mode, decided to try building a VR game.
How hard could it be? (Spoiler: hard.)

Turns out, game physics aren’t just sliders and checkboxes.
When you’re not fluent in the dark arts of virtual gravity, planes might take off, but they sure as hell won’t land. Getting “the sound of the future” out of a synth is one thing; making a digital world obey the laws of physics is a whole new headache.

After a couple of days tweaking and troubleshooting, eyes bugging out and code turning into alphabet soup, I put the headset down.

But hey, at least I had my Moroder moment. Sometimes, just because you can reach for the synthesizer (or headset), doesn’t mean you’ll reinvent the future.
But you’ve gotta try, right? RIGHT?

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